Have we come to the end of the line for movies based on video games?
That’s certainly my hope. I don’t think I could sit through another installment of Mortal Kombat.
Guess I should be glad they didn’t make a flick about Frogger. Or should I bite my tongue?
I can see the tagline now: “The existential adventures of a frog who only wants to get to the other side.”
I wonder, though, if the moviegoing public has seen enough of this type of thing. After all, video games these days are more cinematic than ever, with plotlines and entire scenes developed through computer-generated animation. No one really needs a film based on a game that’s like a film anyway.
Don’t get me wrong: I’m not a video-game teetotaler. I actually grew up with them during their nascent days. Donkey Kong, Zaxxon. I even had a ColecoVision.
But I enjoyed them for their interactivity. That was a novel thing–to compete against your computer. Nowadays, video games are as much about watching the characters as much as playing them.
And I have to say, I find that interesting. Because the more, it seems, we gravitate toward a new technology and new experiences, the more we want the old incorporated into it.
Looking for movies in video games is perfectly natural. It’s like wanting to know more about Mozart and how he got his inspiration. The interest in the games spawns an interest in the characters.
Yet motion pictures based on these characters seem, for the most part, unsuccessful. There’s only so much we can get from a shoot-’em-up. Within the context of the games themselves, however, the cinematic qualities work. So perhaps that’s where they belong.
Now, if you’ll excuse me, I have to check my officers’ progress in Star Trek Online. Exit, pursued by a joystick.